Miniclip

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Miniclip is well known for online games on the internet and there is plenty of variety to play.  On Miniclip you can play games to compile games statistics such as high scores, and rankings on your own player page and can receive awards for playing games. 

You will find lots of great Android games to download here.

You will find lots of great iPhone games to download here.

You will find lots more great games to play online here.

About Miniclip 

Miniclip is a Swiss free browser game website.  Launched in 2001, it is the world’s largest privately owned online gaming website.  It was started in 2001 by Robert Small and Tihan Presbie on a budget of £40,000 and quickly grew.  As of 2008, the company has been valued at over £275 million, having been profitable for six of its first seven years, with turnovers exceeding £20 million from 2006–2008 alone.

In 2015, Tencent acquired the majority stakes of Miniclip.

In December 2016, Miniclip crossed 1 billion downloads across its mobile games on iOS, Android and Windows devices, with more than 350 million downloads in the past 12 months.

Miniclip Mobile Games

Miniclip has many mobile games that are available for iOS, Android, Symbian and Windows Phone, such as 8 Ball Pool, Golf Battle, Gravity Guy, Bloons Tower Defense, Plague Inc. for android, Berry Rush, Agar.io, Diep.io, Mini Militia, Ludo Party, among many other app games.

Miniclip Xbox Games For Windows 8

In September 2012, Microsoft announced on the Windows team blog dated 31 August 2012 that Miniclip games will be able to distribute their games on the Xbox division of Windows 8.  Miniclip games that are supported by Xbox for Windows 8 include Gravity Guy, iStunt 2, and Monster Island.  Gravity Guy was released on Windows Store on 29 November 2010.

In April 2013, most of the Miniclip games for Windows 8 and Windows Phone were distributed for free for one year.

Miniclip Games For Xbox One, PC, And PS4

On 14 February 2017, Miniclip released their first game which can be played on Xbox One, PC, and PlayStation 4, called MX Nitro.

Read more about Miniclip here

The above articles and Doctor’s images were sourced from Wikipedia and are subject to change.

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Miniclip – Official website.  The image shown at the top of this page is the copyright of Miniclip and is on NicePNG.  

Miniclip Games Index

Banana Mania

Online Games

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The 1990’s saw the start of more people using the internet and with that online gaming started to grow rapidly over the following years.

You will find lots of fun online games to play via Blog Posts below. 

About Online Games

An online game is a video game that is either partially or primarily played through the Internet or any other computer network available.  Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games, and massively multiplayer online role-playing games (MMORPG).  In 2019, revenue in the online games segment reached $16.9 billion, with $4.2 billion generated by China and $3.5 billion in the United States.  Since the 2010’s, a common trend among online games has been operating them as games as a service, using monetization schemes such as loot boxes and battle passes as purchasable items atop freely-offered games.  Unlike purchased retail games, online games have the problem of not being permanently playable, as they require special servers in order to function.

The design of online games can range from simple text-based environments to the incorporation of complex graphics and virtual worlds.  The existence of online components within a game can range from being minor features, such as an online leaderboard, to being part of core gameplay, such as directly playing against other players.  Many online games create their own online communities, while other games, especially social games, integrate the players’ existing real-life communities.  Some online games can receive a massive influx of popularity due to many well-known Twitch streamers and YouTubers playing them.

Online gaming has drastically increased the scope and size of video game culture.  Online games have attracted players from a variety of ages, nationalities, and occupations.  The online game content can also be studied in the scientific field, especially gamers’ interactions within virtual societies in relation to the behaviour and social phenomena of everyday life.  As in other cultures, the community has developed a gamut of slang words or phrases that can be used for communication in or outside of games. Due to their growing online nature, modern video game slang overlaps heavily with internet slang, as well as leetspeak, with many words such “pwn” and “noob”.  Another term that was popularized by the video game community is the abbreviation “AFK” to refer to people who are not at the computer or paying attention.  Other common abbreviations include “GL HF” which stands for “good luck, have fun,” which is often said at the beginning of a match to show good sportsmanship.   Likewise, at the end of a game, “GG” or “GG WP” may be said to congratulate the opponent, win or lose, on a “good game, well played”.  Many video games have also inspired internet memes and achieved a very large following online.

The culture of online gaming sometimes faces criticism for an environment that can promote cyberbullying, violence, and xenophobia. Some are also concerned about gaming addiction or social stigma.   However, it has been argued that, since the players of an online game are strangers to each other and have limited communication, the individual player’s experience in an online game is not necessarily different from playing with artificial intelligence players.

The History Of Online Games

The history of online games dates back to the early days of packet-based computer networking in the 1970’s.  An early example of online games are MUDs, including the first, MUD1, which was created in 1978 and originally confined to an internal network before becoming connected to ARPANet in 1980.  Commercial games followed in the next decade, with Islands of Kesmai, the first commercial online role-playing game, debuting in 1984, as well as more graphical games, such as the MSX LINKS action games in 1986, the flight simulator Air Warrior in 1987, and the Famicom Modem’s online Go game in 1987.

The rapid availability of the Internet in the 1990s led to an expansion of online games, with notable titles including Nexus: The Kingdom of the Winds (1996), Quakeworld (1996), Ultima Online (1997), Lineage (1998), Starcraft (1998), Counter-Strike (1999) and EverQuest (1999). Video game consoles also began to receive online networking features, such as the Famicom Modem (1987), Sega Meganet (1990), Satellaview (1995), SegaNet (2000), PlayStation 2 (2000) and Xbox (2001).  Following improvements in connection speeds, more recent developments include the popularization of new genres, such as social games, and new platforms, such as mobile games.

Entering into the 2000s, the cost of technology, servers and the Internet has dropped so far that fast Internet was commonplace, which led to previously unknown genres like massively multiplayer online games (MMOs) becoming well-known.  For example, World of Warcraft (2004) dominated much of the decade.  Several other MMOs attempted to follow in Warcrafts footsteps, such as Star Wars Galaxies, City of Heroes, Wildstar, Warhammer Online, Guild Wars 2, and Star Wars: The Old Republic, but failed to make a significant impact in Warcrafts market share.  Over time, the MMORPG community has developed a sub-culture with its own slang and metaphors, as well as an unwritten list of social rules and taboos.

Separately, a new type of online game came to popularity alongside World of Warcraft, Defense of the Ancients (2003) which introduced the multiplayer online battle arena (MOBA) format.  DotA, a community-created mod based on Warcraft III, gained in popularity as interest in World of Warcraft waned, but since the format was tied to the Warcraft property, others began to develop their own MOBAs, including Heroes of Newerth (2009), League of Legends (2010), and Dota 2 (2013).  Blizzard Entertainment, the owner of Warcraft property, released their own take on the MOBA genre with Heroes of the Storm (2015), emphasizing numerous original heroes from Warcraft III and other Blizzard’s franchises.  By the early 2010s, the genre has become a big part of the esports category.

During the last half of the 2010s, hero shooter, a variation of shooter games inspired by multiplayer online battle arena and older class-based shooters, had a substantial rise in popularity with the release of Battleborn and Overwatch in 2016The genre continued to grow with games such as Paladins (2018) and Valorant (2020).

A battle royale game format became widely popular with the release of PlayerUnknown’s Battlegrounds (2017), Fortnite Battle Royale (2017), and Apex Legends (2019).  The popularity of the genre continued in the 2020’s with the release of the Call of Duty: Warzone (2020).  Each game has received tens of millions of players within months of their releases.

Read more about Online Games here.

The above articles were sourced from Wikipedia and are subject to change. 

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